
GPU synchronization in Godot 4.3 is getting a major upgrade
Say goodbye to placing barriers, hello to the new acyclic graph
Godot XR update — March 2026 – Godot Engine
Mar 16, 2026 · Setup wizard The Godot OpenXR vendor plugin now includes a Project Setup Wizard! This tool is meant to guide users through the configuration of new XR projects, getting them export …
Dev snapshot: Godot 4.7 beta 5 - Godot Engine
Jun 3, 2026 · While we’re still confident in our overall stability at this time, a few changes made in the time since 4.7 beta 4 warrant further evaluation. As such, we’re doing one final final development …
Dev snapshot: Godot 4.6 dev 4 - Godot Engine
Nov 14, 2025 · With the project manager getting an uncharacteristic amount of attention this cycle, here’s a quick lightning-round of changes: Rindbee is starting things off with an improved UI …
Godot OpenXR Vendors Plugin v4 - Godot Engine
Jul 22, 2025 · OpenXR support has been built into Godot since the release of Godot 4.0. However, the OpenXR Vendors plugin (maintained by Godot’s XR team) includes extensions to OpenXR created …
Godot usage and engine growth – Godot Engine
May 6, 2026 · Godot adoption has rapidly increased in the last few years. Here is a look at the hard numbers.
Web Export in 4.3 - Godot Engine
With single-threaded builds and sample playback, it's now easier than ever to export your game to the Web with Godot 4.3. And more!
Dev snapshot: Godot 4.5 beta 3 - Godot Engine
Jul 8, 2025 · The previous beta snapshot was one week ago, and you mean to tell me another one is here already? Indeed, the community has done a terrific job of reporting regressions and getting fixes …
Godot 4.2 arrives in style! - Godot Engine
Nov 30, 2023 · Godot 4.2 brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!
Dev snapshot: Godot 4.6 dev 1 - Godot Engine
Sep 30, 2025 · The first development snapshot for 4.6 has arrived! As is often the case for our first development snapshot, a significant portion of quality PRs from our backlog are finally able to see …